Physics modelling for game programming by David Conger

Physics modelling for game programming



Download Physics modelling for game programming




Physics modelling for game programming David Conger
Language: English
Page: 544
Format: djvu
ISBN: 1592000932, 9781592000937
Publisher: Course Technology PTR

Physics Modeling for Game Programmers demystifies the variety of physical models on the forefront of the next major revolution in game development that will add photo-realism to games: Sound, Wave Motion, Light, Fluids, Fabrics, and Solids. The book covers high-level material while making it accessible to a wide range of readers. Each subject covered includes illustrations and fun, visual examples. The code is simple and comprehensible, but the effects it produces are stunning.

Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos and working games. The highly graphical demos ensure that, instead of just reading about how to calculuate a trajectory of a a projectile, the reader will actually see a canon firing rouns toward the front lines.

From the Publisher

Physics modeling is taking the game development industry by storm. It is a powerful too for producing great-looking, realistic games. A simple model can create effects beyond the wildest expectations. Advances in processing speed and 3D rendering technology have revolutionized games. A good understanding of the underlying physics and how to implement it as a programmer are essential to making a really good 3D game.

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